L'insegnamento prevede 12.0 CFU erogati con Didattica Innovativa come segue:
Blended Learning & Flipped Classroom
Corso di Studi
Codice Piano di Studio preventivamente approvato
Des (Mag.)(ord. 270) - BV (1162) DESIGN DELLA COMUNICAZIONE
052943 - COMPLEX ARTEFACTS AND SYSTEM DESIGN STUDIO
Des (Mag.)(ord. 270) - BV (1262) DIGITAL AND INTERACTION DESIGN
053656 - COMPLEX ARTEFACTS AND SYSTEM DESIGN STUDIO
The laboratory will enlarge upon questions on the identification of specific project intervention areas, content organisation and the relative transposition on different communication supports in an analogue and digital sphere: the potentials offered and the restrictions set by technology will be analysed; students will be supplied with methodological and technical instruments for effectively facing the analysis, design and evaluation of the various aspects of the design of complex communicative artefacts
Risultati di apprendimento attesi
Students will: - know and understand the instruments and methods for designing a communicative artefacts system; - be able to apply the methodological and technical skills learnt during the project development phases; - independently and in a group develop and interpret perceptive mechanisms and chromatic systems, sharing and communicating the project choices made, developing attitude for negotiation, team building, leadership and conflict handling.
Interactive Transmedia Narrative for New Media
School of Design, Politecnico di Milano
Professors: Mariana Ciancia & Ilaria Mariani
Course Description & Learning Outcomes
The contemporary widespread use of digital videos, games, pictures, audio and text and their distribution across media leads to the rise of new consumption behaviours and the spread of new interactive narrative forms. Thus, storytelling practices represent both a spontaneous way for producing and sharing content and a design field to be explored further.
In this course we investigate how to conceptualise and design interactive narratives for new digital media (e.g. interactive television/cinema, games and media art/exhibitions). Investigation includes storytelling structures for writing concepts and content for narrative interactive/generative (audiovisual) new media work, from personal media to community experiences.
The specific properties of interactive narratives are dealt in the levels of:
Story, storyworld, character and interactive system logic: theme, structure and character/agent/player/user relationships;
Language/media: participatory expression from text to moving image and spatial narratives;
Rhetorics of expression: style/genre and production values, ethics of aesthetics.
The design exercise is also discussed by the viewing and analysis of audiovisual work from movies and TV series to games. Knowledge achieved is directly applied into exercises.
Course Format and Learning Modes
The course is composed of lecture sessions – devoted to lectures, discussion and critique –, and design studio sessions – spent on working on the assignments and design exercises. Learning modes consist of articles reading, lecture presentations, seminars, discussions, existing work analysis, own design exercise, own work presentations, demos and their review.
basic knowledge of interactive narrative, its concepts, vocabulary and production as applied in media;
knowledge on how to use the interactive narrative approaches in one’s own design and artistic work;
teamwork and communication skills;
group work demos.
There are no pre-requisites for attendance.
Modalità di valutazione
Participants are evaluated on the basis of:
Participation to lectures and to seminars
Exercises, team activities & presentation
Final exercise, demo & reflection
Ciancia, M., Transmedia Design Framework. A Design-Oriented Approach to Transmedia Practice, Editore: FrancoAngeli - Design International, Anno edizione: 2018
Spallazzo, D., Mariani, I., Location-Based Mobile Games. Design Perspectives, Editore: Springer International Publishing, Anno edizione: 2018 https://link.springer.com/book/10.1007/978-3-319-75256-3Ryan, ML., Narrative across Media: The Language of Storytelling , Editore: University of Nebraska Press, Anno edizione: 2004
Piredda, F., Ciancia, M., Venditti, S. (2015)., "Social Media Fiction: Designing Stories for Community Engagement", Editore: in Schoenau-Fog H., Bruni L. M., Louchart S., Baceviciute S. (Eds.), Interactive Storytelling. ICIDS 2015 Proceedings, pp. 309-320Springer, LNCS, Anno edizione: 2015 https://www.academia.edu/19453655/Social_Media_Fiction._Designing_Stories_for_Community_EngagementTuomola, M., Leskinen, H., Daisy's Amazing Discoveries: Part 1 - The Production, Editore: Digital Creativity, 9(2), 75-90., Anno edizione: 1998
Tuomola, M., Daisy's Amazing Discoveries: Part 2 - Learning from Interactive Drama, Editore: Digital Creativity, 9(3), 137-152., Anno edizione: 1998
Ryan, ML, Thon, JN (Eds.), Storyworld across Media. Toward a Media-Conscious Narratology, Editore: University of Nebraska Press
Wolf, MJP., Building Imaginary Worlds. The Theory and History of Subcreation, Editore: Routledge., Anno edizione: 2012
Tipo Forma Didattica
Ore di attività svolte in aula
Ore di studio autonome
Laboratorio Di Progetto
Informazioni in lingua inglese a supporto dell'internazionalizzazione
Insegnamento erogato in lingua
Disponibilità di materiale didattico/slides in lingua inglese
Disponibilità di libri di testo/bibliografia in lingua inglese
Possibilità di sostenere l'esame in lingua inglese
Disponibilità di supporto didattico in lingua inglese