Des (Mag.)(ord. 270) - BV (1159) PRODUCT SERVICE SYSTEM DESIGN - DESIGN PER IL SISTEMA PRODOTTO SERVIZIO
099953 - UX-DESIGN
099953 - UX-DESIGN
The objective of the teaching is the theoretical and practical exploration of the foundations of design of user experience and interaction design, considering both the digital and the analogue worlds. UX Design gives an in-depth knowledge of theories, methods and instruments for research, idea generation, prototyping, user experience execution and validation.
Risultati di apprendimento attesi
Students: - know and understand the fundamental points of experience design and interaction design; - can apply critical thought to the use of technology, maintaining centrality on the user and his needs/desires; - can articulate, autonomously and in groups, project roads that pay attention the user experience quality in relations with products, spaces, devices, individuals.
User centered design is a process that starts with the people you’re designing for and ends with new solutions that are tailor-made to suit their needs.
Take the user needs into account at every stage of the product lifecycle.
User centered design is a process, a quasi science.
It’s not rocket surgery.
It’s not about art. Visual design is a tiny part.
Start with customer support.
What’s the best way to interact with something (a product, a service, a system)?
It’s a broad range of disciplines.
From a perspective we try to look at the entire, holystic solution.
At the same time we need to craft the details.
Skype it’s not human to computer interaction, but it’s human to human interaction.
Try to make it invisible.
Building a prototype gives you a chance to get your ideas out of your head and into the hands of the people you’re designing for. By getting feedback early and often, you can improve your idea and reduce the risk of failure
The course will present theoretical lectures and design sessions: any practical activity (individual assignements, team work, project work, open discussions and workshop sessions) will be introduced through a frontal lesson and a collective review of case studies.
By the end of the course, students will be able to:
Understand the theoretical aspects of the term “experience”
Distinguish between needs and goals, knowledge and experience
Decide the appropriate research technique for a specific context
Translate insights into experience maps (scenarios, user srtories, customer journey etc)
Design an information architecture (calssification/categorization system, content types, navigation structure etc)
Execute a concept into a specific brand scape, in order to communicate a design
Plan and conduct a usability test
Manage time and resources for a design project
Special guests (to be confirmed)
There are no pre-requisites for attendance.
Modalità di valutazione
The evaluation will be the result of the active classroom participation during the hours of lesson, monitored through assignments, programmed revisions of the projects and the final exam.
Grades will be for single student also for those who will work in teams.
The Bibliography will be provided at the beginning of the course.
Tipo Forma Didattica
Ore di attività svolte in aula
Ore di studio autonome
Laboratorio Di Progetto
Informazioni in lingua inglese a supporto dell'internazionalizzazione
Insegnamento erogato in lingua
Disponibilità di materiale didattico/slides in lingua inglese
Disponibilità di libri di testo/bibliografia in lingua inglese
Possibilità di sostenere l'esame in lingua inglese
Disponibilità di supporto didattico in lingua inglese