The specific focus of the studio will explore how environment and experience design can merge with PSSD to create an understanding of how place, space and experience can be potent and memorable components of a comprehensive system and service design approach. Physical and digital modeling, inclusive of drawing and diagraming, and an exposure to the creation or manipulation of spaces and surfaces will merge with immersive renderings articulating the intended environments and experiences, while the design tools and processes presented during the first semester in the PSSD courses will be continued.
The structure of the course includes lectures, self-directed and guided research, iterative design work, group tutorials, formal presentations and reviews, with additional lectures and participation from external professionals and relevant community / industry members.
The studio will explore and practice the design of environments and experiences as leading components of a comprehensive product / system / service design proposal. The importance of place and space is therefore critical to understand, and to manipulate and/or create. To do so, it is important that each student can see space, and imagine space, as well as the scape and sense of the space. To have the ability to manipulate or create space, one must first be able to see, visualize and understand it. The triad of Space / Object / Surface is fundamental to us as humans, and certainly to us as designers. Strong familiarity, understanding and ability in all three areas are vital for creative excellence, innovation and experimentation. The studio will develop familiarity, understanding and ability in a variety of ways, and through a variety of processes and tools. Readings, lectures, in-situ visits, case studies, and iterative design work will be combined with photography, video, sketching, diagramming, writing, drawing and modeling. Modeling will include immersive digital (still and moving) images and physical scale models and diagrams. Drawing will include sketches, diagrams, and scaled plans, sections and elevations; all will served to articulate the ideas and programmatic intentions of the schemes, and should exhibit the understanding of scale through the inclusion of the human figure and human artifacts.
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Venturi, Robert, 1966, “Complexity and Contradiction in Architecture”, NewYork, Museum of Modern Art
Norman, D., 1988, “The Design of Everyday Things”, New York, Basic Books
Norman, D., 2004, “Emotional Design; Why We Love or Hate Everyday Things”, New York, Basic Books
Tanizaki, Jun’ichiro, 1997 (English translation), “In Praise of Shadows”, New Haven, Connecticut, Leete’s Island Book
Lupton, Ellen et al, 2003, “Inside Design Now”, New York, Princeton Architectural Press.
Sennett, Richard, 2008, “The Craftsman”, New Haven and London, Yale University Press.
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Shedroff, Nathan, 2001, “Experience Design 1”, Indiana, New Riders.
Norberg-Schulz, Christian, 1980, “Genius Loci: Towards a Phenomenology of Architecture”, New York, Rizzoli.
Norberg-Schulz, Christian, 1971, “Existence, Space and Architecture”, Praeger Publishers, London.
Gibson, James, 1977, “Theory of Affordances”, Hillsdale, NJ: Lawrence Erlbaum
Berger, John, 1973, “Ways of Seeing”, London, British Broadcasting Corporation and Penguin Books.
Pallasmaa, Juhani, 1995 and 2005, “The Eyes of the Skin: Architecture and the Senses”, Academy and John Wiley & Sons.
Pallasmaa, Juhani, 2011, “The Embodied Image: Imagination and Imagery in Architecture”, John Wiley & Sons.