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Risorsa bibliografica obbligatoria |
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Risorsa bibliografica facoltativa |
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Corso di Studi |
Codice Piano di Studio preventivamente approvato |
Da (compreso) |
A (escluso) |
Nome Sezione |
Insegnamento |
Des (Mag.)(ord. 270) - BV (1091) DESIGN & ENGINEERING - PROGETTO E INGEGNERIZZAZIONE DEL PRODOTTO INDUSTRIALE | DE3 | A | ZZZZ | A | 093192 - PRODUCT DEVELOPMENT DESIGN STUDIO 2 |
Programma dettagliato e risultati di apprendimento attesi |
Designing interactive products
The design studio covers the theme of the development of interactive products.
The focus of the course will be on two main aspects:
- The experience that designers can generate through the use of three aspects: interaction with the product, the value of the product, the context of use.
- The tools and platform for applied interaction (Arduino, Unity 3D)
The objective of the design studio is that students should:
- learn how to design a meaningful user experience understanding how the product interacts (communicates) with users and the context in which the product will be used
- handle the basics of physical computing
The course will be divided in three parts:
Methodology for interaction design
- Exploring interaction: How the product interacts (communicates) with users and the context in which the product will be used. (Tools and methods to analyse product)
- Usability and User eXperience Assessment in Design Project: evaluate existing products and product usage.
Physical Computing and mechatronics
- Learning how to handle different typologies of sensor and actuators and how to connect them through the Arduino platform.
- Learning how to interact and connect the Arduino platform (and the different boards) to Unity3D.
- Using state of the art technologies and connect them through Unity3D and Arduino, e.g. LeapMotion and Kinect systems.
Project Development
- Starting from the analysis of existing products: reconfigure the “interaction of the product” based on the user experience.
- Developing experiential prototypes
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Note Sulla Modalità di valutazione |
The evaluationparamenters of outcomes are:
- the skills of critical analysis
- the quality and innovation and «smartness» of projects
- the quality of the presentations
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Victor Kaptelinin, Bonnie A. Nardi, Acting with Technology. Activity Theory and Interaction Design
Preece, J., Rogers, Y., Sharp, H, Interaction design: beyond human- computer interaction
Hendrik N. J. Schifferstein, Paul Ekkert, Product Experience , Editore: Elsevier, Anno edizione: 2012
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Tipo Forma Didattica
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Ore didattiche |
lezione
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80.0
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esercitazione
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20.0
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laboratorio informatico
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0.0
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laboratorio sperimentale
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6.0
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progetto
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0.0
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laboratorio di progetto
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14.0
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Informazioni in lingua inglese a supporto dell'internazionalizzazione |
Insegnamento erogato in lingua

Inglese
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Disponibilità di materiale didattico/slides in lingua inglese
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Disponibilità di libri di testo/bibliografia in lingua inglese
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Possibilità di sostenere l'esame in lingua inglese
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