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Scheda Riassuntiva
Anno Accademico 2015/2016
Scuola Scuola di Ingegneria Edile-Architettura
Insegnamento 096334 - VALORISATION OF HISTORICAL BUILDINGS + VALORISATION OF CULTURAL HERITAGE
  • 096333 - VALORISATION OF CULTURAL HERITAGE
Docente Ronchi Alfredo
Cfu 6.00 Tipo insegnamento Modulo Di Corso Strutturato

Corso di Studi Codice Piano di Studio preventivamente approvato Da (compreso) A (escluso) Insegnamento
Arc - Urb - Cost (Mag.)(ord. 270) - MI (1096) MANAGEMENT OF BUILT ENVIRONMENT - GESTIONE DEL COSTRUITOME3AZZZZ096334 - VALORISATION OF HISTORICAL BUILDINGS + VALORISATION OF CULTURAL HERITAGE

Programma dettagliato e risultati di apprendimento attesi

The course trains both researchers and professionals, able to operate at the highest levels of management of Cultural Heritage and Landscape, in both public and private institutions. The program integrates concepts and methods from several domains (humanities, economics, law, information technologies, material sciences) in the analysis of cultural heritage and landscape.

 

The program provides a consistent multidisciplinary path where students are provided with competencies, which nowadays cannot be obtained, but through particular self-training initiatives. The job market today has to rely on various professional figures - thus incurring conflicts and standstills in the decision-making process - or is forced to choose only one competence among all the needed ones.

 

A distinctive feature of the program is the involvement of students in projects, both on local and international scale, so as to make them familiar with the complex management of cultural heritage and landscape.

 

Main International and European Institutions and Organisations. Bids and Call for Tenders, how to turn an idea into a sounding project proposal, benchmarking, swot analysis, surveys, Delphi method. International project management and accounting. Main International and European Institutions and Organisations. Bids and Call for Tenders, how to turn an idea into a sounding project proposal, benchmarking, swot analysis, surveys, Delphi method. International project management and accounting.

 

The course provides an overview on eCulture. Bids and Call for tenders. Technologies applied to research, conservation and fruition of cultural heritage. Cultural heritage identity card. Advanced interaction models for cultural content, archaeological museums and sites, hands-on and interactive museums, science and technology museums, cultural tourism. Legislation and EU directives on Cultural Heritage, selected case study. Information Policies: Frameworks and Intellectual Property Rights management and models.  Illicit trade, unique identifiers. Applications and services' quality, selected case study.  The Role of Memory Institutions, Culture Counts: the Economic Dimension, Cultural Services and Markets, Emerging Professional Profiles. Long term preservation of digital content and services.

 

The program integrates relevant theoretical aspects with a strong practical involvement in projects and promotes contacts with exemplary case studies proposed by professionals chosen internationally.

 

Hours

Contents

Readings

6

Main International and European Institutions and Organisations. Bids and Call for Tenders, how to turn an idea into a sounding project proposal, benchmarking, swot analysis, surveys, Delphi method. International project management and accounting.

A selection of specific readings will be provided at the end of each lecture

2

C0: Introduction, general historical background¸ international context, key actors. Main Cultural Institutions and Organisations both International and European and National. Cultural Identity, cultural models, preservation of skills.

A.M. Ronchi, eCulture: Cultural Content in the Digital Age, Springer 2009 - ISBN 978-3-540-75273-8 e-ISBN 978-3-540-75276-9 DOI 10.1007 / 978-3-540-75276-9

2

C1: Heritage: cultural landscape,  taxonomy. natural, cultural, mixed, scientific, moveable, non moveable, tangible, intangible, future. Digital heritage. Digital Art. Selected case study

Council of Europe (1999) Digital culture in Europe: A selective inventory of centres of innovation in the arts and new technologies. Council of Europe Publishing, Paris Council of Europe (2001) New information technologies and the young. Council of Europe Publishing, Paris // L. Jeffrey (2001) Vital links for a knowledge culture. Council of Europe Publishing, Paris // H. Lindskog (2001) Time rich time poor. Proc. Global Forum 2001 (see http://www.items.fr)
Council of Europe (1999) Digital culture in Europe: A selective inventory of centres of innovation in the arts and new technologies. Council of Europe Publishing, Paris Council of Europe (2001) New information technologies and the young. Council of Europe Publishing, Paris
L. Jeffrey (2001) Vital links for a knowledge culture. Council of Europe Publishing, Paris
H. Lindskog (2001) Time rich time poor. Proc. Global Forum 2001 (see http://www.items.fr)

2

T0: Why is Digital Communication Revolutionary? Historical background (excerpt), key aspects, potential added value in this domain. The contribution due to cognitive sciences. Selected case study.

D. Deutsch (1997) The fabric of reality—La trama della realtà. Einaudi, Torino, Council of Europe (2001b) Digital culture in Europe. Council of Europe Publishing, Paris

2

T1: Native Digital Content, Data Creation, Native “Nondigital” Content, Data Acquisition and Digitisation, Datasets and Formats, Data Types

Marc Prensky, Digital Natives, Digital Immigrants, From On the Horizon (NCB University Press, Vol. 9 No. 5, October 2001).

In addition a selection of specific readings will be provided at the end of each lecture

2

T2: Data Visualisation  2D to 3D , Virtual & Enhanced Reality, Telepresence and Robots. Ubiquitous computing and mobile devices. Basics of Human Computer Interaction, Interaction Design, usability, accessibility, Selected case study

N. Negroponte (2002) Being wireless. Wired, October 2002, D.A. Norman (1994) Things that make us smart: Defending human attributes in the age of the machine. Addison Wesley, Reading, MA (ISBN 0-201-58129-9)

4

T3: Overview on the most common ICT applications in the field of Heritage (research, classification, restoration, management, exploitation, preservation, etc), digital preservation. Selected case study.

Alfredo M. Ronchi, Considerazioni riguardo il presente ed il futuro dei Musei Virtuali, Sistemi Intelligenti, Il Mulino 1997, K.H. Veltman (2004) Understanding new media: Augmented knowledge and culture. University of Calgary Press, Calgary

2

T4: Computer Games, Edutainment and Theme Parks, Simulators, Dark Rides and Other Nonlinear Formats, Ambient Intelligence

A selection of specific readings will be provided at the end of each lecture

2

C2: Advanced interaction models for cultural content, archaeological museums and sites, hands-on and interactive museums, science and technology museums, cultural tourism. Selected case study.

D.A. Norman (1998) The design of everyday things. Basic Books, Inc., New York (ISBN-978-0-262-64037-4), A.M. Ronchi (2003a) On culture in a worldwide Information Society. Proc. CIDOC 2003, St. Petersburg, 1–7 September 2003, pp 165–179 (http://cidoc2003.adit.ru/english/paper.asp?nomer=72)

2

C3: Information Policies: Frameworks and Intellectual Property Rights management and models.  Illicit trade, unique identifiers.

Applications and services' quality. Selected case study.

NINCH (2001) Guide to good practice in the digital representation and management of cultural heritage materials. National Initiative for a Networked Cultural Heritage, Washington, DC, R. Dawkins (1976) The selfish gene. Oxford University Press, New York

2

C4: The Role of Memory Institutions, Culture Counts: the Economic Dimension, Cultural Services and Markets , Emerging Professional Profiles. Long term preservation of digital content and services.

EC (1996) Multi-media access to Europe’s cultural heritage: Memorandum of Understanding. European Commission, Brussels, S. Ross, M. Donnelly, M. Dobreva (2003) New technologies for the cultural and scientific heritage sector. DigiCULT Technol. Watch Rep. 1, February 2003, EC (2002) DigiCULT Report: Technological landscapes for tomorrow’s cultural economy: Unlocking the value of cultural heritage. Office for Official Publications of the European Communities, Luxemboug, ISBN 92-828-6265-8 (see http://www.salzburgresearch.at/fbi/digicult)

 


Note Sulla Modalità di valutazione

Two assignments in the semester, final evaluation based on assignments and oral examination.


Bibliografia

Mix Forme Didattiche
Tipo Forma Didattica Ore didattiche
lezione
32.0
esercitazione
32.0
laboratorio informatico
0.0
laboratorio sperimentale
0.0
progetto
0.0
laboratorio di progetto
0.0

Informazioni in lingua inglese a supporto dell'internazionalizzazione
Insegnamento erogato in lingua Inglese
Disponibilità di materiale didattico/slides in lingua inglese
Disponibilità di libri di testo/bibliografia in lingua inglese
Possibilità di sostenere l'esame in lingua inglese
Disponibilità di supporto didattico in lingua inglese
schedaincarico v. 1.6.1 / 1.6.1
Area Servizi ICT
22/02/2020