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Scheda Riassuntiva
Anno Accademico 2019/2020
Scuola Scuola di Ingegneria Industriale e dell'Informazione
Insegnamento 089175 - VIDEOGAME DESIGN AND PROGRAMMING
Docente Lanzi Pierluca
Cfu 5.00 Tipo insegnamento Monodisciplinare

Corso di Studi Codice Piano di Studio preventivamente approvato Da (compreso) A (escluso) Insegnamento
Des (Mag.)(ord. 270) - BV (1092) DESIGN DEGLI INTERNI - INTERIOR DESIGN*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1097) DESIGN FOR THE FASHION SYSTEM - DESIGN PER IL SISTEMA MODA*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1159) PRODUCT SERVICE SYSTEM DESIGN - DESIGN PER IL SISTEMA PRODOTTO SERVIZIO*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1160) DESIGN DEL PRODOTTO PER L'INNOVAZIONE*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1162) DESIGN DELLA COMUNICAZIONE*AZZZZ050808 - VIDEOGAMES DESIGN AND PROGRAMMING -IEDIE PROGRAM
096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1163) DESIGN PER IL SISTEMA MODA*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1164) PRODUCT SERVICE SYSTEM DESIGN*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1260) INTERIOR AND SPATIAL DESIGN*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1261) INTEGRATED PRODUCT DESIGN*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Des (Mag.)(ord. 270) - BV (1262) DIGITAL AND INTERACTION DESIGN*AZZZZ096736 - VIDEOGAMES DESIGN AND PROGRAMMING
Ing Ind - Inf (Mag.)(ord. 270) - CR (263) MUSIC AND ACOUSTIC ENGINEERING*AZZZZ089175 - VIDEOGAME DESIGN AND PROGRAMMING
Ing Ind - Inf (Mag.)(ord. 270) - MI (481) COMPUTER SCIENCE AND ENGINEERING - INGEGNERIA INFORMATICA*AZZZZ089175 - VIDEOGAME DESIGN AND PROGRAMMING

Obiettivi dell'insegnamento

Videogame design and programming is one of the most exciting and challenging disciplines in Computer Science as it attempts to combine, in real-time, concepts in computer graphics, human computer interaction, networking, artificial intelligence, computer aided instruction, computer architecture, etc. In this course students will learn the basics of videogame design and the basics of videogame programming, attend specific seminars from field experts, and form project groups to design, build and demonstrate a simple video game. The course is structured as a series of lecture by the instructors and a series of invited seminars.

The goal of the course is to develop games. For this purpose, each student is require to submit a game proposal at the beginning of the course. All the proposals are collected and all the students can cast 5 votes for the proposals they like most. The game receiving the highest number of votes are the one that will be developed during the course. 

The students who proposed the selected games are nominated as team leaders and have have around one week to build their development team which can consist at most of 5 students/programmers from the course and 1/2 external graphic designers.

There are two three main deadlines: (1) the prototype presentation, in mid December, when each team must demo the skeleton of their game; (2) the beta presentation, in mid January, when each team must demo an almost final version of the game; (3) the final presentation at the end of January.

 


Risultati di apprendimento attesi

Dublin Descriptors

Expected learning outcomes

Knowledge and understanding

Students will learn

  • The fundamental principles of game design
  • The major framework to analyze games and to structure game design
  • The development process for video games
  • Game design and programming patterns
  • Tools for game development

Applying knowledge and understanding

Given an existing game design document, a game prototype, or a finished game, students will be able to:

  • Analyze existing them in terms of design and development choices
  • Analyze and understand the underlying game mechanics and how these are organized in a hierarchy
  • Analyze gameplay caveats and possibility for emerging gameplay

Making judgements

Given a video game will be able to:

·       Identify possible criticalities in the design, in the gameplay and in the finished game and propose solutions to the such issues

Communication

Students will learn to:

·       Pitch, present and demo their game.

Lifelong learning skills

Students will learn how to:

  • Develop a working prototype of a video game with 20 minutes of gameplay following a precise schedule that mimic the development schedule of video game companies. They will work in team and learn how to pitch, present and demo their game.

Argomenti trattati

Video Presentation of the Course

  • https://youtu.be/h2oUvlF1XrE

Video Games Developed During the Last Three Editions of the Course

  • http://polimi-game-collective.itch.io

Commercial Games from the Course Students

  • In Verbis Virtus http://store.steampowered.com/app/242840/?snr=1_5_9__205
  • Volvox http://store.steampowered.com/app/392600/?snr=1_5_9__205
  • Shape Gurus, ABC Gurus, Eli Explorer, Art Gurus, Star Gurus (https://itunes.apple.com/us/developer/colto/id956538612)
  • A Pixel Escale http://www.desura.com/games/a-pixel-escape
  • Milanoir http://www.milanoirgame.com/
  • ArThieves http://www.stupidipixel.com/qel/
  • The Way of Life https://www.cybercoconut.com/
  • 5 Minutes Rage http://store.steampowered.com/app/416700/5_Minutes_Rage/
  • Laika 2.0 https://steamcommunity.com/sharedfiles/filedetails/?id=860967605
  • ...

Videos

The videos of the invited presentations of the previous editions are available at 

  • https://youtu.be/TivdgCPqPjA?list=PL4QF7lP4PZkA20z5GUsFryyzK0_zFiGFF

The trailers of the games developed during the previous editions available at

  • https://youtu.be/MukCehJ_Hjc?list=PL6624CA9C566CEA0A

Course Structure 

  • Course syllabus: Objectives, Final project and deadlines, Team building
  • A brief history of videogames and current trends
  • The structure of games (the designer view): Elements of Design, Story, flow, and interaction, Game play and player satisfaction
  • The structure of games (the developer view): Defining games, Game elements, Engaging the player, Design methodologies
  • Introduction to videogame development
  • Game development tools
  • Unity
  • Game Intelligence
  • Advanced Game Development: User interfaces, Audio and sound, Computer graphics, Networking

Prerequisiti

Computer engineering students should have an intermediate knowledge of programming. Knowledge of Java or C# might be useful but not mandatory.

Design students should know how to work either with 2D or 3D artist tools.


Modalità di valutazione

The final evaluation is based on the game developed during the course. Each student is required to submit a game proposal at the beginning of the course. All the proposals are collected and all the students can cast 5 votes for the proposals they like most. The game receiving the highest number of votes are the one that will be developed during the course. The students who proposed the selected games are nominated as team leaders and have have around one week to build their development team which can consist at most of 5 students/programmers from the course and 1/2 external graphic designers. There are two three main deadlines: (1) the prototype presentation, in mid December, when each team must demo the skeleton of their game; (2) the beta presentation, in mid January, when each team must demo an almost final version of the game; (3) the official public presentation, at the end of January, when the students have to show their game to invited guests during a presentation open to the public; (4) a demo of the game will be published on the course itch.io page.

Type of assessment

Description

Dublin descriptor

Assessment of laboratorial artefacts

  • Assessment of the design and development of the video game created during the course
  • Focusing on the game design of the technical solutions adopted by the teams.
  • Assessment of the ability to pitch and demo the final product.

1, 2, 3, 4, 5


Bibliografia

Software utilizzato
Nessun software richiesto

Forme didattiche
Tipo Forma Didattica Ore di attività svolte in aula
(hh:mm)
Ore di studio autonome
(hh:mm)
Lezione
20:00
30:00
Esercitazione
0:00
0:00
Laboratorio Informatico
30:00
45:00
Laboratorio Sperimentale
0:00
0:00
Laboratorio Di Progetto
0:00
0:00
Totale 50:00 75:00

Informazioni in lingua inglese a supporto dell'internazionalizzazione
Insegnamento erogato in lingua Inglese
Disponibilità di materiale didattico/slides in lingua inglese
Disponibilità di libri di testo/bibliografia in lingua inglese
Possibilità di sostenere l'esame in lingua inglese
Disponibilità di supporto didattico in lingua inglese
schedaincarico v. 1.8.3 / 1.8.3
Area Servizi ICT
05/12/2023