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Risorsa bibliografica obbligatoria |
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Risorsa bibliografica facoltativa |
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Anno Accademico
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2017/2018
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Scuola
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Scuola di Ingegneria Industriale e dell'Informazione |
Insegnamento
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097676 - ECONOMICS AND COMPUTATION
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Docente |
Gatti Nicola
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Cfu |
6.00
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Tipo insegnamento
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Monodisciplinare
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Corso di Studi |
Codice Piano di Studio preventivamente approvato |
Da (compreso) |
A (escluso) |
Insegnamento |
Ing Ind - Inf (Mag.)(ord. 270) - BV (479) MANAGEMENT ENGINEERING - INGEGNERIA GESTIONALE | * | A | ZZZZ | 097688 - ECONOMICS AND COMPUTATION | Ing Ind - Inf (Mag.)(ord. 270) - MI (474) TELECOMMUNICATION ENGINEERING - INGEGNERIA DELLE TELECOMUNICAZIONI | * | A | ZZZZ | 097688 - ECONOMICS AND COMPUTATION | Ing Ind - Inf (Mag.)(ord. 270) - MI (481) COMPUTER SCIENCE AND ENGINEERING - INGEGNERIA INFORMATICA | * | A | ZZZZ | 097688 - ECONOMICS AND COMPUTATION | Ing Ind - Inf (Mag.)(ord. 270) - MI (487) MATHEMATICAL ENGINEERING - INGEGNERIA MATEMATICA | * | A | ZZZZ | 097676 - ECONOMICS AND COMPUTATION |
Programma dettagliato e risultati di apprendimento attesi |
PRELIMINARIES OF GAME THEORY
- Definition of non-cooperative game
- Solution concepts (Maxmin/minmax, Nash, Correlated equilibrium, Leader-Follower equilibrium)
COMPUTATIONAL ISSUES OF GAME THEORY
- Concise representation (congestion games, graphical games, sequence form)
- Solving maxmin/minmax problems
- Computational complexity of finding a Nash equilibrium
- Algorithms for finding a Nash equilibrium
- Algorithms for finding a Correlated equilibrium
- Algorithms for finding a Leader-Follower equilibrium
- Real-world application: security games
- Price of Anarchy and Price of Stability
- Real-world applications: telecommunication networks and PoA and PoS
ECONOMIC MECHANISM DESIGN
- Social choice function
- Definition of economic mechanism
- Gibbard-Satterthwaite theorem
- Quasi-linear environment and linear environment
- Implementation of a social choice function
- Groves mechanisms
- Green-Laffont characterization and Myerson characterization
COMPUTATIONAL ISSUES OF MECHANISM DESIGN
- Non-scalability of Groves mechanisms (real-world examples: combinatorial auctions)
- Developing computationally efficient mechanisms
- Economic mechanisms for combinatorial auctions (real-world applications)
- Economic mechanisms for auctions with budget constraints over the auctioneer (real-world applications)
- Economic mechanisms for multi-item multi-unit auctions (real-world applications)
- Economic mechanisms for matching (real-world applications)
- Economic mechanisms for online advertising (real-world applications)
- Automated mechanism design
The course includes about 10 hours of laboratory.
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Note Sulla Modalità di valutazione |
The exam is written and contains exercises and theoretical questions. Few points are also assigned to the laboratory activity.
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Y. Shoham and K. Leyton-Brown, Multiagent Systems Algorithmic, Game-Theoretic, and Logical Foundations
V. Vazirani, N. Nisan, T. Roughgarden, E. Tardos, Algorithmic Game Theory
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Nessun software richiesto |
Tipo Forma Didattica
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Ore didattiche |
lezione
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36.0
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esercitazione
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24.0
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laboratorio informatico
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0.0
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laboratorio sperimentale
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0.0
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progetto
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0.0
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laboratorio di progetto
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0.0
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Informazioni in lingua inglese a supporto dell'internazionalizzazione |
Insegnamento erogato in lingua

Inglese
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Disponibilità di materiale didattico/slides in lingua inglese
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Disponibilità di libri di testo/bibliografia in lingua inglese
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Possibilità di sostenere l'esame in lingua inglese
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